Gameplay

Final Fantasy Resonance Demo Treasure Locations

Find every Final Fantasy Resonance demo world-map pickup by region, check each reward, and see which story and travel limits affect your treasure hunt.

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Final Fantasy Resonance Game screenshot
01

Where to Find the Demo World-Map Treasures

Final Fantasy Resonance’s demo has 22 world-map ground pickups across the Grandshelt, Grandport and Kolobos areas. The table below lists every regional reward; use the interactive collectible map’s individual markers or images for precise ground positions.

These overworld pickups are separate from treasure chests in settlements and dungeons. Keep Tablet Shards on their own checklist as well, so those collectibles do not get mixed into your ground-pickup total.

Open the interactive collectible map to view each pickup’s individual marker or world-map image.

02

Every Demo Ground Pickup and Reward

Grandshelt contains 11 pickup spots, Grandport contains 7, and Kolobos contains 4. Each table row represents a separate spot, including the repeated Antidote Herb reward in Grandshelt.

Use the region column to choose the area to search, then select the matching reward on the interactive map for its exact position. Treat this table as a collection checklist rather than a walking order.

RegionReward
Grandshelt areaPotion
Grandshelt areaMist Hi-Potion x2
Grandshelt areaAntidote Herb x2
Grandshelt areaPotion x2
Grandshelt areaPower Stone
Grandshelt areaAntidote Herb x2
Grandshelt areaTent
Grandshelt areaMist Potion
Grandshelt areaEther
Grandshelt areaFlame Scroll I x2
Grandshelt areaIdaten's Shoes
Grandport areaKnife of Paralysis x5
Grandport areaWater Scroll I x2
Grandport areaMist Ether
Grandport areaZephyr Cloak
Grandport areaFloral Arc
Grandport areaEther x2
Grandport areaPotion x3
Kolobos areaIce Scroll I x2
Kolobos areaTent
Kolobos areaEther
Kolobos areaKnife of Poison x2
03

Ground Pickups, Chests and Tablet Shards

For this hunt, follow the overworld pickup markers rather than searching settlement or dungeon chest locations. A chest you collect elsewhere belongs to a different list, even when you are exploring the same broader region.

CollectibleWhat to Track
World-map ground pickups22 overworld pickup spots, tracked by region and reward in the table above.
Visible treasure chestsChests in settlements or dungeons, kept separate from the overworld ground-pickup list.
Shimmering Tablet Shards12 Tablet Shards in the demo, belonging to a separate collectible system.

Keep the reward name and region together when recording a pickup. That makes it easier to distinguish repeated rewards without accidentally checking off a spot you have not visited.

Use the Tablet Shard locations guide for the separate shard hunt.

04

Story and Transport Limits in the Demo

The demo covers Chapter 1 and the Grandshelt, Grandport and Kolobos routes reached before boarding the departing ship. Later continents and airship-only areas fall outside its playable scope. Some early routes also depend on obtaining a chocobo or advancing the main story.

Plan to revisit an inaccessible early route after the relevant story or transport unlock. Keep later-region treasure hunting for the full game, where save transfer lets you continue your adventure and collection.

05

How to Work Through the Demo Pickup List

  1. Choose the table group for your current area—Grandshelt, Grandport or Kolobos—to keep your search focused on nearby rewards.
  2. Select a matching reward on the interactive collectible map to see its individual marker or world-map image.
  3. Mark the matching table row after collecting the ground pickup, leaving separate entries for repeated rewards.
  4. Record any chests or Tablet Shards on separate checklists so your overworld pickup progress stays clear.
  5. Revisit inaccessible early routes after obtaining a chocobo or advancing the story, allowing you to search the areas that become reachable.
  6. Review your remaining regional entries before boarding the departing ship to finish your sweep within the demo’s playable routes.

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